Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Defeat
Ranked Solo/Duo · 41 days ago
9 / 9 / 6
K / D / A
42.9%
Kill participation
565.1
Damage / min
14,287g
408.8 gold / min
25
11 placed · 3 cleared
214
6.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhourly winter#aespa
Camille · Top
7 / 7 / 13
55.6% KP
36,969
20.6% share
16,829g
271 CS · 7.8/m
a101385#856
Graves · Jungle
16 / 6 / 10
72.2% KP
36,280
20.2% share
19,323g
260 CS · 7.4/m
ゆった#JP1
Zed · Mid
4 / 8 / 15
52.8% KP
42,000
23.4% share
15,374g
233 CS · 6.7/m
くむお#JP1
Ezreal · ADC
3 / 5 / 17
55.6% KP
39,110
21.8% share
16,638g
288 CS · 8.2/m
Free HK#JP1
Elise · Support
6 / 9 / 13
52.8% KP
24,871
13.9% share
12,425g
54 CS · 1.5/m
Red side
Defeatアンバサ#jp2
Ambessa · Top
7 / 9 / 6
37.1% KP
30,693
23.9% share
14,077g
243 CS · 7/m
Progressing#1123
Kayn · Jungle
5 / 9 / 14
54.3% KP
23,937
18.6% share
15,402g
239 CS · 6.8/m
エンハンスアーマメント#咲け青薔薇
Zac · Mid
9 / 9 / 6
42.9% KP
19,750
15.4% share
14,287g
214 CS · 6.1/m
jisyoku#2864
Syndra · ADC
12 / 4 / 8
57.1% KP
40,295
31.3% share
19,225g
303 CS · 8.7/m
RedCoder#JP1
Bard · Support
2 / 5 / 18
57.1% KP
13,923
10.8% share
10,283g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
