Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 36 days ago
19 / 3 / 4
K / D / A
60.5%
Kill participation
1,426.9
Damage / min
16,107g
614 gold / min
14
3 placed · 3 cleared
203
7.7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory骨痛クラッシャー#JP1
Xin Zhao · Top
11 / 9 / 4
39.5% KP
29,248
25.6% share
12,437g
181 CS · 6.9/m
NoobNanaAil#JP1
Graves · Jungle
1 / 4 / 11
31.6% KP
15,315
13.4% share
10,734g
206 CS · 7.9/m
Yasuri#JP1
Yasuo · Mid
3 / 7 / 6
23.7% KP
18,779
16.5% share
10,496g
186 CS · 7.1/m
エンハンスアーマメント#咲け青薔薇
Akali · ADC
19 / 3 / 4
60.5% KP
37,432
32.8% share
16,107g
203 CS · 7.7/m
ヨルシカと幽霊#JP1
Maokai · Support
4 / 4 / 13
44.7% KP
13,309
11.7% share
9,368g
36 CS · 1.4/m
Red side
Defeatあんま自分を責めんな俺がいるけん#ran
Jax · Top
8 / 1 / 8
59.3% KP
27,367
33.3% share
15,030g
200 CS · 7.6/m
Ong thật liều#1610
Viego · Jungle
1 / 8 / 5
22.2% KP
11,048
13.4% share
9,093g
152 CS · 5.8/m
Officialソナ男dism#2026
Locke · Mid
14 / 5 / 3
63% KP
22,805
27.7% share
13,049g
217 CS · 8.3/m
yugitox#JP1
Twisted Fate · ADC
2 / 16 / 2
14.8% KP
7,544
9.2% share
9,000g
140 CS · 5.3/m
Sombra#jp8
Pantheon · Support
2 / 8 / 8
37% KP
13,444
16.4% share
7,807g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
