Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 32 days ago
13 / 4 / 4
K / D / A
73.9%
Kill participation
739.1
Damage / min
11,133g
447.1 gold / min
48
21 placed · 3 cleared
33
1.3 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory蟹ときどき憂鬱#9291
Gwen · Top
12 / 3 / 3
46.9% KP
25,803
29.2% share
15,161g
218 CS · 8.8/m
MGTnGKI#yyds
Viego · Jungle
7 / 2 / 5
37.5% KP
16,120
18.2% share
12,106g
192 CS · 7.7/m
sad little taka#JP1
Nasus · Mid
6 / 5 / 6
37.5% KP
23,550
26.6% share
10,551g
213 CS · 8.6/m
YY0#2DS
Yunara · ADC
3 / 9 / 10
40.6% KP
16,052
18.2% share
12,610g
213 CS · 8.6/m
ルーンファクトリーが大好きだ#YRA
Lulu · Support
4 / 4 / 13
53.1% KP
6,898
7.8% share
8,273g
26 CS · 1/m
Red side
Defeat尾中板井#JP1
Ambessa · Top
0 / 10 / 5
21.7% KP
13,688
17.1% share
7,099g
138 CS · 5.5/m
8114149#419
Qiyana · Jungle
3 / 6 / 9
52.2% KP
16,875
21.1% share
11,781g
185 CS · 7.4/m
kyube#JP1
Garen · Mid
4 / 6 / 4
34.8% KP
17,868
22.3% share
11,022g
223 CS · 9/m
Z世代#3377
Miss Fortune · ADC
3 / 6 / 6
39.1% KP
13,237
16.5% share
11,280g
215 CS · 8.6/m
エンハンスアーマメント#咲け青薔薇
Blitzcrank · Support
13 / 4 / 4
73.9% KP
18,403
23% share
11,133g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
