Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 32 days ago
10 / 3 / 9
K / D / A
52.8%
Kill participation
637.9
Damage / min
13,482g
556 gold / min
16
3 placed · 0 cleared
201
8.3 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybuchikorosu#123
Yasuo · Top
7 / 4 / 5
33.3% KP
18,513
16.7% share
11,083g
205 CS · 8.5/m
エンハンスアーマメント#咲け青薔薇
Viego · Jungle
10 / 3 / 9
52.8% KP
15,468
14% share
13,482g
201 CS · 8.3/m
しゅんた1106#JP1
Hwei · Mid
11 / 2 / 9
55.6% KP
50,110
45.2% share
14,263g
234 CS · 9.6/m
CarterV15#JP1
Tristana · ADC
8 / 5 / 6
38.9% KP
18,403
16.6% share
11,303g
156 CS · 6.4/m
ホットク#KR2
Rell · Support
0 / 5 / 24
66.7% KP
8,359
7.5% share
7,885g
28 CS · 1.2/m
Red side
DefeatExcellent Neeko#JP0
Neeko · Top
0 / 10 / 4
21.1% KP
14,381
19.6% share
6,711g
153 CS · 6.3/m
ezman#JP1
Cho'Gath · Jungle
5 / 6 / 6
57.9% KP
11,181
15.2% share
8,972g
121 CS · 5/m
sad little taka#JP1
Nasus · Mid
4 / 6 / 7
57.9% KP
9,051
12.3% share
9,481g
144 CS · 5.9/m
ルーンファクトリーが大好きだ#YRA
Corki · ADC
9 / 7 / 6
78.9% KP
30,140
41% share
14,204g
201 CS · 8.3/m
enol#404
Thresh · Support
1 / 7 / 12
68.4% KP
8,742
11.9% share
6,833g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
