Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Victory
Ranked Solo/Duo · 25 days ago
26 / 4 / 10
K / D / A
90%
Kill participation
1,673.3
Damage / min
21,588g
656.5 gold / min
14
2 placed · 4 cleared
227
6.9 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPaz#可能性の獣
Volibear · Top
3 / 8 / 6
22.5% KP
28,081
20.8% share
13,265g
256 CS · 7.8/m
최승현#1102
Nidalee · Jungle
6 / 4 / 18
60% KP
22,197
16.5% share
14,935g
237 CS · 7.2/m
エンハンスアーマメント#咲け青薔薇
Vex · Mid
26 / 4 / 10
90% KP
55,023
40.8% share
21,588g
227 CS · 6.9/m
YY0#2DS
Yunara · ADC
3 / 7 / 13
40% KP
18,780
13.9% share
13,796g
227 CS · 6.9/m
Subway Cookie#EUW
Tahm Kench · Support
2 / 4 / 21
57.5% KP
10,624
7.9% share
10,571g
35 CS · 1.1/m
Red side
DefeatAsuki#JP1
Udyr · Top
7 / 5 / 3
37% KP
40,573
30.4% share
13,435g
246 CS · 7.5/m
ニューキングハナハナV#ハナ専
Jayce · Jungle
4 / 10 / 10
51.9% KP
32,384
24.2% share
14,496g
241 CS · 7.3/m
JPKRスタンミスペシャル7se#C1npo
Yasuo · Mid
7 / 8 / 5
44.4% KP
23,212
17.4% share
14,062g
232 CS · 7.1/m
くむお#JP1
Kai'Sa · ADC
8 / 6 / 6
51.9% KP
29,320
21.9% share
16,167g
260 CS · 7.9/m
υ е#467
Alistar · Support
1 / 12 / 14
55.6% KP
8,174
6.1% share
8,948g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
