Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 16 days ago
23 / 10 / 8
K / D / A
75.6%
Kill participation
2,282.4
Damage / min
24,329g
650.8 gold / min
16
3 placed · 3 cleared
249
6.7 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory蟹ときどき憂鬱#9291
Gwen · Top
5 / 12 / 8
31% KP
18,295
11.1% share
13,956g
193 CS · 5.2/m
ewhfjbnwehjbhewf#ewfff
Rek'Sai · Jungle
12 / 6 / 11
54.8% KP
28,756
17.4% share
18,228g
284 CS · 7.6/m
YonYon#RoRo
Vladimir · Mid
8 / 7 / 18
61.9% KP
35,254
21.4% share
15,991g
222 CS · 5.9/m
清風様#VNadc
Sivir · ADC
14 / 6 / 17
73.8% KP
64,902
39.3% share
25,453g
380 CS · 10.2/m
虫ハンター#EZPZ
Pantheon · Support
3 / 10 / 19
52.4% KP
17,879
10.8% share
11,752g
47 CS · 1.3/m
Red side
DefeatRKRKOKRKRK#JP2
Kennen · Top
7 / 7 / 9
39% KP
30,379
16.7% share
13,640g
220 CS · 5.9/m
142857#KR9
Cho'Gath · Jungle
5 / 8 / 11
39% KP
29,212
16% share
14,651g
256 CS · 6.8/m
エンハンスアーマメント#咲け青薔薇
Zed · Mid
23 / 10 / 8
75.6% KP
85,323
46.8% share
24,329g
249 CS · 6.7/m
MとBを#246
Kai'Sa · ADC
6 / 9 / 4
24.4% KP
26,025
14.3% share
16,552g
276 CS · 7.4/m
emphuong híp hốp#12345
Karma · Support
0 / 8 / 22
53.7% KP
11,223
6.2% share
10,581g
51 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
