Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 13 days ago
7 / 13 / 2
K / D / A
37.5%
Kill participation
835.6
Damage / min
15,047g
518 gold / min
16
8 placed · 0 cleared
189
6.5 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatststyl#JP1
Gnar · Top
4 / 9 / 5
37.5% KP
16,216
20.1% share
11,888g
183 CS · 6.3/m
senzawa#JP1
Evelynn · Jungle
9 / 14 / 5
58.3% KP
21,333
26.5% share
12,846g
134 CS · 4.6/m
Caissa#960JP
Vladimir · Mid
0 / 9 / 0
0% KP
8,945
11.1% share
10,227g
235 CS · 8.1/m
エンハンスアーマメント#咲け青薔薇
Zed · ADC
7 / 13 / 2
37.5% KP
24,274
30.1% share
15,047g
189 CS · 6.5/m
abzxcasas#2302
Blitzcrank · Support
4 / 11 / 5
37.5% KP
9,867
12.2% share
9,101g
28 CS · 1/m
Red side
VictoryV1 Mirei#v66
Jayce · Top
6 / 8 / 12
32.1% KP
25,187
18.4% share
12,206g
190 CS · 6.5/m
xPrl0558#7201
Graves · Jungle
17 / 3 / 12
51.8% KP
32,564
23.7% share
19,338g
284 CS · 9.8/m
2000y#JP1
Malphite · Mid
16 / 2 / 6
39.3% KP
35,733
26% share
13,847g
181 CS · 6.2/m
Raharl#JP1
Veigar · ADC
4 / 5 / 8
21.4% KP
19,977
14.6% share
14,718g
234 CS · 8.1/m
あんま自分を責めんな俺がいるけん#ran
Camille · Support
13 / 6 / 17
53.6% KP
23,735
17.3% share
13,077g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
