Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 9 days ago
12 / 11 / 10
K / D / A
42.3%
Kill participation
1,290.9
Damage / min
20,200g
523.1 gold / min
16
2 placed · 4 cleared
287
7.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGeng丶chovy#JP1
Lissandra · Top
6 / 8 / 11
32.7% KP
34,230
16.8% share
16,154g
262 CS · 6.8/m
May#0823
Talon · Jungle
16 / 10 / 10
50% KP
59,152
29% share
23,826g
301 CS · 7.8/m
エンハンスアーマメント#咲け青薔薇
Akali · Mid
12 / 11 / 10
42.3% KP
49,849
24.5% share
20,200g
287 CS · 7.4/m
Zone#2525
Yunara · ADC
14 / 7 / 10
46.2% KP
46,900
23% share
21,346g
318 CS · 8.2/m
鬼すぎるよ#jp2
Thresh · Support
4 / 7 / 21
48.1% KP
13,596
6.7% share
12,507g
36 CS · 0.9/m
Red side
Defeat阿武祖龍弩#JP1
Illaoi · Top
6 / 11 / 3
20.9% KP
38,315
20.3% share
15,411g
300 CS · 7.8/m
No Face#815
Hecarim · Jungle
13 / 8 / 19
74.4% KP
49,300
26.1% share
21,503g
307 CS · 7.9/m
SlimShady#JP11
Locke · Mid
19 / 13 / 10
67.4% KP
49,069
25.9% share
19,592g
264 CS · 6.8/m
なお美信者#0808
Hwei · ADC
3 / 12 / 12
34.9% KP
30,164
15.9% share
15,083g
281 CS · 7.3/m
Tako Yankee#1112
Morgana · Support
2 / 8 / 20
51.2% KP
22,314
11.8% share
11,895g
52 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
