Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Normal Draft · 233 days ago
2 / 11 / 6
K / D / A
50%
Kill participation
1,056.6
Damage / min
11,339g
409.4 gold / min
20
11 placed · 4 cleared
164
5.9 CS / min
Objective control
4
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVOICE814#JP1
Fiddlesticks · Top
7 / 2 / 8
39.5% KP
23,787
20.7% share
11,356g
166 CS · 6/m
NoobNanaAil#JP1
Kindred · Jungle
9 / 3 / 9
47.4% KP
20,409
17.7% share
12,314g
192 CS · 6.9/m
ジョジョ#7013
Ryze · Mid
1 / 5 / 4
13.2% KP
11,229
9.8% share
9,093g
196 CS · 7.1/m
六月は雨上がりの街を書く#2006
Jhin · ADC
11 / 2 / 17
73.7% KP
36,181
31.4% share
16,291g
264 CS · 9.5/m
meizi#JP1
Zoe · Support
10 / 4 / 12
57.9% KP
23,515
20.4% share
11,576g
29 CS · 1/m
Red side
Defeatuwaaaaaaaaaaaann#JP1
Garen · Top
6 / 6 / 2
50% KP
13,118
13.9% share
11,408g
192 CS · 6.9/m
スペシャルウィーク#5990
Shaco · Jungle
4 / 8 / 4
50% KP
14,884
15.8% share
10,312g
175 CS · 6.3/m
matuokasyuuzoooo#8345
Yone · Mid
4 / 6 / 4
50% KP
29,934
31.8% share
12,762g
256 CS · 9.2/m
サメ仲間#JP1
Varus · ADC
2 / 11 / 6
50% KP
29,267
31.1% share
11,339g
164 CS · 5.9/m
ぺいたそっ#JP1
Nami · Support
0 / 7 / 9
56.3% KP
6,965
7.4% share
6,781g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
