Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Normal Draft · 233 days ago
17 / 6 / 9
K / D / A
53.1%
Kill participation
1,555.9
Damage / min
19,417g
644.7 gold / min
35
11 placed · 9 cleared
234
7.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShangom#222
Rumble · Top
6 / 11 / 4
43.5% KP
32,197
29.6% share
12,496g
194 CS · 6.4/m
Oner#DFM
Jayce · Jungle
5 / 10 / 3
34.8% KP
20,272
18.7% share
12,418g
166 CS · 5.5/m
Sera#yuma
Naafiri · Mid
1 / 11 / 6
30.4% KP
15,015
13.8% share
9,291g
168 CS · 5.6/m
myoma#cat
Aphelios · ADC
6 / 11 / 7
56.5% KP
29,449
27.1% share
14,031g
227 CS · 7.5/m
คヅฅ#JP24
Gragas · Support
5 / 6 / 11
69.6% KP
11,676
10.8% share
10,676g
32 CS · 1.1/m
Red side
Victory堤川大聖#0107
Shen · Top
7 / 6 / 14
42.9% KP
21,521
15.6% share
12,369g
196 CS · 6.5/m
zstzstzstzst#JP1
Ambessa · Jungle
12 / 2 / 8
40.8% KP
29,225
21.2% share
17,734g
286 CS · 9.5/m
サイコパス#お前は死ぬ
Xin Zhao · Mid
11 / 7 / 6
34.7% KP
33,513
24.3% share
15,138g
190 CS · 6.3/m
サメ仲間#JP1
Jinx · ADC
17 / 6 / 9
53.1% KP
46,860
34% share
19,417g
234 CS · 7.8/m
ぺいたそっ#JP1
Lulu · Support
2 / 2 / 20
44.9% KP
6,582
4.8% share
9,654g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
