Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Normal Draft · 232 days ago
10 / 5 / 9
K / D / A
65.5%
Kill participation
1,210.4
Damage / min
16,338g
584.5 gold / min
27
12 placed · 5 cleared
246
8.8 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory双斧が空を開く#JP1
Olaf · Top
4 / 5 / 5
29% KP
16,445
15.3% share
11,802g
219 CS · 7.8/m
PiElfs#JP07
Bel'Veth · Jungle
1 / 7 / 7
25.8% KP
8,274
7.7% share
10,391g
181 CS · 6.5/m
ラブストーリ#JP1
Ahri · Mid
11 / 2 / 3
45.2% KP
18,918
17.6% share
14,518g
259 CS · 9.3/m
suihei432#JP1
Aphelios · ADC
15 / 7 / 5
64.5% KP
47,367
44.1% share
16,850g
219 CS · 7.8/m
EliotEgileJPN#UWU
Karma · Support
0 / 8 / 19
61.3% KP
16,469
15.3% share
9,102g
36 CS · 1.3/m
Red side
Defeatfkgyoefo#JP1
Kalista · Top
5 / 7 / 6
37.9% KP
15,950
17% share
11,152g
212 CS · 7.6/m
ZOMBIEss#8888
Zaahen · Jungle
9 / 5 / 8
58.6% KP
24,203
25.8% share
13,895g
194 CS · 6.9/m
furumaidayo#JP1
Morgana · Mid
4 / 10 / 6
34.5% KP
14,812
15.8% share
9,383g
189 CS · 6.8/m
サメ仲間#JP1
Jinx · ADC
10 / 5 / 9
65.5% KP
33,832
36.1% share
16,338g
246 CS · 8.8/m
ぺいたそっ#JP1
Nautilus · Support
1 / 4 / 7
27.6% KP
4,930
5.3% share
6,928g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
