Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Normal Draft · 232 days ago
2 / 6 / 9
K / D / A
50%
Kill participation
716
Damage / min
13,624g
417.1 gold / min
25
9 placed · 5 cleared
252
7.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat割と見えてる刃#jgwar
Malphite · Top
5 / 3 / 7
60% KP
27,776
29.4% share
12,522g
216 CS · 6.6/m
manmaru20#5038
Twitch · Jungle
6 / 6 / 5
55% KP
15,323
16.2% share
11,652g
197 CS · 6/m
阿狸1分坏蛋0分#ahri
Ahri · Mid
3 / 4 / 2
25% KP
17,721
18.8% share
11,951g
250 CS · 7.7/m
Riftlock1#9628
Kai'Sa · ADC
6 / 4 / 4
50% KP
25,574
27.1% share
14,497g
271 CS · 8.3/m
rksc#rksc1
Milio · Support
0 / 5 / 10
50% KP
7,925
8.4% share
8,016g
34 CS · 1/m
Red side
Victorytsurumai#1234
Gnar · Top
0 / 8 / 7
31.8% KP
11,666
11.8% share
9,870g
193 CS · 5.9/m
これよめるやつだけはなしかけて#8964
Gwen · Jungle
10 / 4 / 7
77.3% KP
30,436
30.8% share
18,374g
266 CS · 8.1/m
uwaaaaaaaaaaaann#JP1
Vladimir · Mid
10 / 0 / 4
63.6% KP
29,885
30.3% share
15,343g
287 CS · 8.8/m
サメ仲間#JP1
Jinx · ADC
2 / 6 / 9
50% KP
23,389
23.7% share
13,624g
252 CS · 7.7/m
ぺいたそっ#JP1
Lulu · Support
0 / 2 / 12
54.5% KP
3,290
3.3% share
8,424g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
