Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Normal Draft · 230 days ago
12 / 6 / 11
K / D / A
85.2%
Kill participation
1,022.7
Damage / min
18,604g
467.4 gold / min
50
26 placed · 5 cleared
264
6.6 CS / min
Objective control
5
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1더하기1은 매우힘듬#asdf
Ambessa · Top
10 / 4 / 5
41.7% KP
35,279
21.1% share
16,454g
285 CS · 7.2/m
YAgiYAgi#JP11
Jarvan IV · Jungle
3 / 6 / 16
52.8% KP
19,187
11.5% share
15,115g
237 CS · 6/m
Daizini#QWER
Vel'Koz · Mid
7 / 6 / 8
41.7% KP
55,324
33% share
15,556g
284 CS · 7.1/m
인민지도자#8656
Twitch · ADC
15 / 6 / 5
55.6% KP
47,200
28.2% share
20,818g
268 CS · 6.7/m
다이지니#JP7
Nautilus · Support
1 / 6 / 21
61.1% KP
10,460
6.2% share
11,970g
39 CS · 1/m
Red side
Defeathrsm#JP1
Kayn · Top
5 / 9 / 12
63% KP
41,391
29.1% share
16,763g
311 CS · 7.8/m
サメ仲間#JP1
Lee Sin · Jungle
12 / 6 / 11
85.2% KP
40,702
28.7% share
18,604g
264 CS · 6.6/m
Architect#JP1
Ahri · Mid
4 / 6 / 11
55.6% KP
24,671
17.4% share
14,503g
251 CS · 6.3/m
clare2358#JP1
Yunara · ADC
6 / 10 / 6
44.4% KP
30,153
21.2% share
18,312g
283 CS · 7.1/m
ぺいたそっ#JP1
Braum · Support
0 / 6 / 14
51.9% KP
5,102
3.6% share
9,624g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
