Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Normal Draft · 229 days ago
13 / 3 / 4
K / D / A
60.7%
Kill participation
1,204.7
Damage / min
14,895g
629.4 gold / min
27
8 placed · 9 cleared
226
9.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSAIKOPSUONANIMAN#4491
Renekton · Top
0 / 4 / 1
20% KP
8,169
18.4% share
6,732g
175 CS · 7.4/m
ていま#JP1
Maokai · Jungle
1 / 6 / 1
40% KP
12,446
28% share
7,449g
121 CS · 5.1/m
Jonà3#JP1
Nasus · Mid
3 / 7 / 0
60% KP
7,948
17.9% share
8,362g
163 CS · 6.9/m
Petals n Bloom#petao
Zeri · ADC
1 / 4 / 1
40% KP
13,991
31.5% share
9,455g
238 CS · 10.1/m
ここひつ#Meh
Soraka · Support
0 / 7 / 3
60% KP
1,850
4.2% share
5,366g
27 CS · 1.1/m
Red side
VictoryMelkl#JP1
Zaahen · Top
5 / 0 / 6
39.3% KP
16,258
18% share
11,075g
227 CS · 9.6/m
堤川大聖#0107
Jarvan IV · Jungle
2 / 0 / 16
64.3% KP
13,484
14.9% share
11,510g
219 CS · 9.3/m
uwaaaaaaaaaaaann#JP1
Orianna · Mid
8 / 2 / 9
60.7% KP
25,484
28.2% share
11,128g
204 CS · 8.6/m
サメ仲間#JP1
Yunara · ADC
13 / 3 / 4
60.7% KP
28,512
31.5% share
14,895g
226 CS · 9.5/m
ぺいたそっ#JP1
Yuumi · Support
0 / 0 / 17
60.7% KP
6,748
7.5% share
6,930g
11 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
