Match history
Kai'Sa champion portrait

Kai'Sa

Victory

Normal Draft · 229 days ago

24:59Live Riot data

2 / 1 / 4

K / D / A

27.3%

Kill participation

496.7

Damage / min

10,718g

429 gold / min

21

9 placed · 7 cleared

211

8.4 CS / min

Objective control

Blue side

0

Dragons

0

Baron

1

Towers

0

Inhibitors

0

Herald

Red side

3

Dragons

1

Baron

7

Towers

0

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Lucian-239 gold / -7 CS

Difference from the opponent Riot assigned to your role.

15. minute · Lucian-774 gold / -29 CS

Difference from the opponent Riot assigned to your role.

20. minute · Lucian-1,623 gold / -38 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -774 gold and -29 CS versus Lucian.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

1 recorded deaths; first at 18:00.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

9 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,6805,3598,03910,7180:006:1412:2918:4424:59
Kai'Sa: 10,718

Events and purchases

Kill · Garen → Rumble
Kill · Zaahen → Jayce
Kill · Garen → Rumble
Kill · Mel → Yone
Kill · Jayce → Garen
Objective · Jayce · Void Grub
Objective · Jayce · Void Grub
Objective · Jayce · Void Grub
Kill · Mel → Yone
Kill · Rumble → Garen
Kill · Mel → Jayce
Kill · Mel → Yone
Objective · Zaahen · Chemtech Dragon
Kill · Garen → Rumble
Kill · Mel → Yone
Building destroyed · Mel · Outer turret
Building destroyed · Lucian · Outer turret
Objective · Zaahen · Rift Herald
Kill · Garen → Rumble
Building destroyed · Garen · Outer turret
Kill · Nami → Kai'Sa
Building destroyed · Mel · Outer turret
Objective · Zaahen · Ocean Dragon
Kill · Kai'Sa → Lucian
Kill · Mel → Yone
Kill · Garen → Nami
Kill · Jayce → Garen
Kill · Mel → Rumble
Objective · Zaahen · Baron Nashor
Kill · Kai'Sa → Lucian
Kill · Mel → Yone
Kill · Zaahen → Jayce
Kill · Zaahen → Nami
Building destroyed · Mel · Inner turret
Building destroyed · Garen · Inner turret
Objective · Zaahen · Hextech Dragon
Kill · Mel → Yone
Kill · Zaahen → Lucian
Kill · Mel → Jayce
Building destroyed · Mel · Inhibitor turret
Building destroyed · Garen · Inner turret
Kill · Mel → Rumble

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
4 / 22 / 439,860g · 51,194 damage
PlayerKDA · KPDamageGold · CSItems
Rumble champion portrait

SAIKOPSUONANIMAN#4491

Rumble · Top

1 / 6 / 2

75% KP

16,727

32.7% share

7,547g

178 CS · 7.1/m

Jayce champion portrait

ていま#JP1

Jayce · Jungle

2 / 4 / 0

50% KP

9,979

19.5% share

9,259g

161 CS · 6.4/m

Yone champion portrait

Jonà3#JP1

Yone · Mid

0 / 7 / 0

0% KP

2,336

4.6% share

6,868g

165 CS · 6.6/m

Lucian champion portrait

Petals n Bloom#petao

Lucian · ADC

0 / 3 / 1

25% KP

16,489

32.2% share

9,988g

238 CS · 9.5/m

Nami champion portrait

ここひつ#Meh

Nami · Support

1 / 2 / 1

50% KP

5,663

11.1% share

6,198g

44 CS · 1.8/m

Red side

Victory
22 / 4 / 1753,404g · 69,842 damage
PlayerKDA · KPDamageGold · CSItems
Garen champion portrait

デマシアの犬#771

Garen · Top

5 / 3 / 2

31.8% KP

14,773

21.2% share

11,297g

216 CS · 8.6/m

Zaahen champion portrait

堤川大聖#0107

Zaahen · Jungle

4 / 0 / 6

45.5% KP

10,652

15.3% share

11,690g

216 CS · 8.6/m

Mel champion portrait

Evays#JP1

Mel · Mid

11 / 0 / 0

50% KP

29,851

42.7% share

13,662g

239 CS · 9.6/m

Kai'Sa champion portrait

サメ仲間#JP1

Kai'Sa · ADC

2 / 1 / 4

27.3% KP

12,408

17.8% share

10,718g

211 CS · 8.4/m

Braum champion portrait

ぺいたそっ#JP1

Braum · Support

0 / 0 / 5

22.7% KP

2,158

3.1% share

6,037g

23 CS · 0.9/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.

Victory — サメ仲間#JP1 | MacroDiff