Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Normal Draft · 229 days ago
8 / 9 / 6
K / D / A
48.3%
Kill participation
1,127.9
Damage / min
14,457g
505.5 gold / min
27
9 placed · 4 cleared
225
7.9 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorym241#8318
Gangplank · Top
8 / 6 / 3
23.4% KP
33,520
26.5% share
12,744g
178 CS · 6.2/m
Christophpher#Shiki
Kha'Zix · Jungle
12 / 6 / 4
34% KP
20,737
16.4% share
13,427g
207 CS · 7.2/m
D Brickashaw#ferg
Akali · Mid
8 / 8 / 7
31.9% KP
27,202
21.5% share
11,927g
186 CS · 6.5/m
Skinny0606#0606
Lucian · ADC
15 / 7 / 4
40.4% KP
35,205
27.8% share
17,723g
214 CS · 7.5/m
アリュ#7387
Leona · Support
4 / 2 / 13
36.2% KP
9,970
7.9% share
10,422g
34 CS · 1.2/m
Red side
Defeatguhu#2200
Illaoi · Top
5 / 9 / 0
17.2% KP
18,625
18.8% share
12,601g
239 CS · 8.4/m
CrimsonGlory#1523
Rengar · Jungle
8 / 8 / 1
31% KP
22,277
22.5% share
11,402g
143 CS · 5/m
サメ仲間#JP1
Azir · Mid
8 / 9 / 6
48.3% KP
32,259
32.6% share
14,457g
225 CS · 7.9/m
FireMercy#JP1
Jhin · ADC
3 / 13 / 1
13.8% KP
4,678
4.7% share
8,327g
96 CS · 3.4/m
티모분쇄기#tm24
Jax · Support
5 / 8 / 5
34.5% KP
21,098
21.3% share
11,473g
100 CS · 3.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
