Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Normal Draft · 226 days ago
12 / 3 / 8
K / D / A
64.5%
Kill participation
1,363.9
Damage / min
19,344g
600.1 gold / min
36
10 placed · 7 cleared
289
9 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryごがぎぐげ#nnknn
Smolder · Top
11 / 4 / 5
51.6% KP
28,095
24.1% share
15,774g
261 CS · 8.1/m
waniking#564
Jarvan IV · Jungle
4 / 7 / 6
32.3% KP
21,264
18.2% share
12,852g
207 CS · 6.4/m
Chanel#GAP
Yone · Mid
4 / 16 / 7
35.5% KP
18,014
15.4% share
10,295g
154 CS · 4.8/m
サメ仲間#JP1
Jinx · ADC
12 / 3 / 8
64.5% KP
43,964
37.7% share
19,344g
289 CS · 9/m
ぺいたそっ#JP1
Lulu · Support
0 / 4 / 15
48.4% KP
5,368
4.6% share
8,841g
22 CS · 0.7/m
Red side
Defeatcatdaisuki#dog
Singed · Top
1 / 10 / 7
23.5% KP
20,211
17.8% share
10,609g
209 CS · 6.5/m
kusegami#1427
Wukong · Jungle
6 / 4 / 8
41.2% KP
17,007
15% share
13,200g
222 CS · 6.9/m
ぷくゆう#JP1
Yasuo · Mid
18 / 6 / 6
70.6% KP
45,499
40.1% share
17,830g
263 CS · 8.2/m
Ayashihit0#JP1
Ashe · ADC
5 / 7 / 8
38.2% KP
22,966
20.3% share
13,677g
221 CS · 6.9/m
空飛ぶぺんぎん#luvy
Nami · Support
4 / 6 / 11
44.1% KP
7,703
6.8% share
9,152g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
