Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Normal Draft · 225 days ago
12 / 4 / 8
K / D / A
58.8%
Kill participation
1,044.7
Damage / min
16,220g
602.2 gold / min
30
8 placed · 5 cleared
238
8.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsnowkeizer#JP1
Rumble · Top
2 / 9 / 4
27.3% KP
28,530
31.4% share
8,439g
176 CS · 6.5/m
デュクシの極み#cho
Jarvan IV · Jungle
3 / 3 / 13
72.7% KP
13,852
15.2% share
12,252g
210 CS · 7.8/m
torippou#JP1
Sylas · Mid
6 / 6 / 4
45.5% KP
20,518
22.5% share
9,873g
161 CS · 6/m
Syelpa#JP1
Akshan · ADC
11 / 10 / 2
59.1% KP
21,839
24% share
14,888g
202 CS · 7.5/m
Özür dilerim#güçlü
Yuumi · Support
0 / 6 / 13
59.1% KP
6,258
6.9% share
7,793g
9 CS · 0.3/m
Red side
Victoryuwaaaaaaaaaaaann#JP1
Vladimir · Top
10 / 4 / 6
47.1% KP
34,097
32.7% share
11,804g
204 CS · 7.6/m
堤川大聖#0107
Nocturne · Jungle
6 / 4 / 11
50% KP
14,566
14% share
11,845g
210 CS · 7.8/m
ジョジョ#7013
Pantheon · Mid
5 / 5 / 10
44.1% KP
22,707
21.8% share
10,086g
158 CS · 5.9/m
サメ仲間#JP1
Sivir · ADC
12 / 4 / 8
58.8% KP
28,138
27% share
16,220g
238 CS · 8.8/m
ぺいたそっ#JP1
Rakan · Support
1 / 5 / 23
70.6% KP
4,870
4.7% share
8,342g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
