Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Normal Draft · 212 days ago
10 / 2 / 9
K / D / A
63.3%
Kill participation
1,525.6
Damage / min
19,167g
583.5 gold / min
34
11 placed · 3 cleared
343
10.4 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGIGA KUJIRA KING#bosyo
Shyvana · Top
7 / 4 / 9
57.1% KP
25,523
26.6% share
14,851g
248 CS · 7.5/m
Sëa#poi
Graves · Jungle
13 / 4 / 3
57.1% KP
27,585
28.8% share
16,249g
263 CS · 8/m
Cure#810
Galio · Mid
2 / 6 / 6
28.6% KP
9,712
10.1% share
9,905g
207 CS · 6.3/m
Not Found#4Ø4
Jinx · ADC
6 / 10 / 7
46.4% KP
23,441
24.5% share
13,236g
230 CS · 7/m
Bloom Trigger#JP1
Tahm Kench · Support
0 / 6 / 16
57.1% KP
9,610
10% share
8,691g
25 CS · 0.8/m
Red side
VictoryRetasu#JP1
Teemo · Top
2 / 6 / 6
26.7% KP
19,602
15.9% share
11,328g
234 CS · 7.1/m
D4isaku#FNS
Fizz · Jungle
4 / 4 / 9
43.3% KP
7,004
5.7% share
12,885g
203 CS · 6.2/m
サメ仲間#JP1
Azir · Mid
10 / 2 / 9
63.3% KP
50,115
40.8% share
19,167g
343 CS · 10.4/m
Ricardo Milos#2023
Draven · ADC
11 / 7 / 8
63.3% KP
37,375
30.4% share
18,324g
238 CS · 7.2/m
ファララーの五芒星#strng
Leona · Support
3 / 9 / 16
63.3% KP
8,822
7.2% share
10,364g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
