Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Normal Draft · 209 days ago
18 / 8 / 14
K / D / A
71.1%
Kill participation
2,264.4
Damage / min
23,828g
663.4 gold / min
32
13 placed · 4 cleared
291
8.1 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
13
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJosh#JP1
Singed · Top
16 / 9 / 15
63.3% KP
61,426
35.3% share
18,916g
250 CS · 7/m
Crescent#八月の夜
Sylas · Jungle
9 / 9 / 8
34.7% KP
25,181
14.5% share
14,495g
193 CS · 5.4/m
gambling#URU
Talon · Mid
13 / 6 / 12
51% KP
36,729
21.1% share
15,858g
217 CS · 6/m
I ς2 you 3000#ς2 º
Ashe · ADC
4 / 9 / 17
42.9% KP
21,750
12.5% share
14,360g
186 CS · 5.2/m
WitchCraftSabbat#hope
Kalista · Support
7 / 12 / 10
34.7% KP
29,063
16.7% share
14,005g
111 CS · 3.1/m
Red side
VictorySonoda Umi#0315
Lucian · Top
2 / 13 / 3
11.1% KP
22,617
11.7% share
16,654g
262 CS · 7.3/m
日本語がわかりません#7349
Fizz · Jungle
15 / 12 / 8
51.1% KP
42,348
21.8% share
18,452g
197 CS · 5.5/m
ooll#123
Vladimir · Mid
7 / 9 / 13
44.4% KP
40,875
21.1% share
15,114g
231 CS · 6.4/m
サメ仲間#JP1
Sivir · ADC
18 / 8 / 14
71.1% KP
81,330
41.9% share
23,828g
291 CS · 8.1/m
ぺいたそっ#JP1
Braum · Support
3 / 7 / 23
57.8% KP
6,956
3.6% share
11,121g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
