Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 209 days ago
9 / 4 / 11
K / D / A
57.1%
Kill participation
1,157.3
Damage / min
14,731g
436.7 gold / min
35
15 placed · 6 cleared
258
7.6 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlize#8442
Lee Sin · Top
8 / 10 / 8
45.7% KP
23,358
17.3% share
11,330g
161 CS · 4.8/m
ewhfjbnwehjbhewf#ewfff
Rek'Sai · Jungle
9 / 4 / 12
60% KP
26,967
20% share
16,365g
267 CS · 7.9/m
サメ仲間#JP1
Viktor · Mid
9 / 4 / 11
57.1% KP
39,040
29% share
14,731g
258 CS · 7.6/m
世界一ドラゴン#225
Kai'Sa · ADC
7 / 7 / 11
51.4% KP
26,175
19.4% share
15,486g
211 CS · 6.3/m
セレニティ#JP2
Poppy · Support
2 / 11 / 18
57.1% KP
19,089
14.2% share
10,528g
47 CS · 1.4/m
Red side
Victoryلا جدوى من ترجمت#0000
Olaf · Top
8 / 8 / 7
42.9% KP
36,666
25.7% share
18,617g
319 CS · 9.5/m
ELDESATASKADOR#7969
Shyvana · Jungle
6 / 6 / 12
51.4% KP
23,981
16.8% share
14,662g
248 CS · 7.4/m
スナギモ#JP1
Yasuo · Mid
2 / 7 / 9
31.4% KP
12,978
9.1% share
11,023g
210 CS · 6.2/m
namazun#JP1
Jinx · ADC
16 / 4 / 6
62.9% KP
36,267
25.4% share
20,279g
275 CS · 8.2/m
ながのめい#JP1
Heimerdinger · Support
3 / 10 / 18
60% KP
32,718
22.9% share
11,191g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
