Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 207 days ago
12 / 1 / 10
K / D / A
66.7%
Kill participation
1,474.5
Damage / min
14,426g
565 gold / min
24
8 placed · 4 cleared
237
9.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryはさきのあくま#BOOM
Malphite · Top
4 / 2 / 10
42.4% KP
16,575
14% share
9,040g
150 CS · 5.9/m
しーたけ#1228
Evelynn · Jungle
5 / 3 / 14
57.6% KP
18,750
15.8% share
10,521g
152 CS · 6/m
サメ仲間#JP1
Azir · Mid
12 / 1 / 10
66.7% KP
37,648
31.8% share
14,426g
237 CS · 9.3/m
ドエスケツバット#DOS
Aphelios · ADC
9 / 4 / 11
60.6% KP
35,629
30.1% share
15,563g
208 CS · 8.1/m
Kaisa JG main#533
Thresh · Support
3 / 3 / 17
60.6% KP
9,826
8.3% share
9,188g
32 CS · 1.3/m
Red side
Defeatunein#JP1
Sion · Top
2 / 6 / 4
46.2% KP
20,634
33.5% share
9,837g
220 CS · 8.6/m
ドバイの馬と鹿と猫と犬とヤギと#12311
Bel'Veth · Jungle
3 / 7 / 1
30.8% KP
4,538
7.4% share
10,311g
180 CS · 7/m
シューティングルフィ太郎#流れ星
Ahri · Mid
2 / 4 / 3
38.5% KP
13,377
21.7% share
9,496g
188 CS · 7.4/m
シャドウ ガーデン#444
Yunara · ADC
3 / 8 / 5
61.5% KP
11,149
18.1% share
10,184g
177 CS · 6.9/m
Yuusha yamemasu#444
Elise · Support
3 / 8 / 8
84.6% KP
11,848
19.3% share
7,655g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
