Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 205 days ago
6 / 1 / 0
K / D / A
66.7%
Kill participation
818.1
Damage / min
8,310g
420.8 gold / min
11
8 placed · 0 cleared
172
8.7 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat子持ち会社員#atfil
Gnar · Top
2 / 6 / 1
33.3% KP
12,968
26.2% share
5,920g
113 CS · 5.7/m
naitoman twitch#NEET
Lee Sin · Jungle
0 / 5 / 6
66.7% KP
6,838
13.8% share
5,543g
78 CS · 3.9/m
サメ仲間#JP1
Viktor · Mid
6 / 1 / 0
66.7% KP
16,158
32.6% share
8,310g
172 CS · 8.7/m
kush savege#JP1
Sivir · ADC
0 / 2 / 1
11.1% KP
6,807
13.7% share
5,902g
142 CS · 7.2/m
セクシーはパワーじゃないですか#power
Zilean · Support
1 / 2 / 5
66.7% KP
6,804
13.7% share
5,341g
34 CS · 1.7/m
Red side
Victoryلا جدوى من ترجمت#0000
Malphite · Top
4 / 1 / 0
25% KP
13,035
22.9% share
9,212g
156 CS · 7.9/m
ねすてぃー#7474
Zaahen · Jungle
3 / 1 / 3
37.5% KP
12,892
22.7% share
9,510g
198 CS · 10/m
AkatsukiAK桐ヶ谷和人#25252
Malzahar · Mid
3 / 1 / 4
43.8% KP
12,710
22.3% share
9,542g
214 CS · 10.8/m
yajasoo#palm
Ezreal · ADC
6 / 4 / 1
43.8% KP
14,100
24.8% share
10,072g
163 CS · 8.3/m
NickelHeart#JP1
Leona · Support
0 / 2 / 8
50% KP
4,156
7.3% share
5,611g
28 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
