Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Normal Draft · 204 days ago
8 / 7 / 10
K / D / A
50%
Kill participation
1,056.9
Damage / min
13,960g
388.7 gold / min
35
9 placed · 7 cleared
238
6.6 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory琥 猫#JP1
Irelia · Top
6 / 10 / 3
20.5% KP
24,886
15% share
15,984g
283 CS · 7.9/m
msjvi9wjsdf#JP1
Nunu & Willump · Jungle
5 / 6 / 17
50% KP
16,368
9.9% share
14,254g
192 CS · 5.3/m
射命丸ayaya#JP1
Vladimir · Mid
10 / 6 / 7
38.6% KP
36,997
22.3% share
14,029g
190 CS · 5.3/m
恨我的人太多你和他们做个伴#Kabe
Lucian · ADC
23 / 6 / 6
65.9% KP
76,418
46.1% share
24,463g
300 CS · 8.4/m
THE WENG#JP1
Nami · Support
0 / 9 / 33
75% KP
11,218
6.8% share
11,437g
22 CS · 0.6/m
Red side
Defeat昔日の剣#9999
Jax · Top
9 / 8 / 2
30.6% KP
30,359
17.6% share
18,577g
329 CS · 9.2/m
wasurerumaeni#9999
Nidalee · Jungle
5 / 8 / 13
50% KP
28,225
16.4% share
14,782g
262 CS · 7.3/m
サメ仲間#JP1
Mel · Mid
8 / 7 / 10
50% KP
37,960
22% share
13,960g
238 CS · 6.6/m
GOD of 笹村#ONZED
Ezreal · ADC
14 / 8 / 7
58.3% KP
66,896
38.8% share
19,456g
291 CS · 8.1/m
能天気ダイナマイト#boom
Karma · Support
0 / 13 / 19
52.8% KP
9,134
5.3% share
9,794g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
