Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 202 days ago
9 / 5 / 14
K / D / A
57.5%
Kill participation
1,040
Damage / min
18,928g
499.6 gold / min
54
18 placed · 11 cleared
359
9.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathayatin#JP1
Darius · Top
10 / 8 / 3
35.1% KP
32,128
23.5% share
16,237g
251 CS · 6.6/m
ねすてぃー#7777
Ambessa · Jungle
9 / 12 / 10
51.4% KP
30,375
22.2% share
20,496g
309 CS · 8.2/m
ヨンジン#1212
Xerath · Mid
11 / 5 / 13
64.9% KP
42,416
31% share
14,715g
219 CS · 5.8/m
負けない人生負けない気持ち#061i
Twitch · ADC
7 / 7 / 5
32.4% KP
21,486
15.7% share
16,937g
282 CS · 7.4/m
Jubilant veil#JP2
Karma · Support
0 / 8 / 24
64.9% KP
10,501
7.7% share
11,336g
31 CS · 0.8/m
Red side
VictoryTrizz#VN001
Master Yi · Top
11 / 8 / 4
37.5% KP
26,671
19% share
15,718g
230 CS · 6.1/m
Father of china#2302
Viego · Jungle
11 / 9 / 14
62.5% KP
33,774
24.1% share
19,378g
303 CS · 8/m
サメ仲間#JP1
Azir · Mid
9 / 5 / 14
57.5% KP
39,397
28.1% share
18,928g
359 CS · 9.5/m
弱まる嵐#plz
Vel'Koz · ADC
8 / 7 / 15
57.5% KP
23,262
16.6% share
16,552g
218 CS · 5.8/m
whiskeey#0524
Camille · Support
1 / 8 / 20
52.5% KP
17,174
12.2% share
11,645g
51 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
