Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 202 days ago
11 / 7 / 8
K / D / A
43.2%
Kill participation
1,080.1
Damage / min
17,735g
475 gold / min
36
15 placed · 6 cleared
300
8 CS / min
Objective control
4
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
12
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatティラノ岬#7421
Cassiopeia · Top
4 / 8 / 6
22.7% KP
26,319
16.1% share
13,400g
247 CS · 6.6/m
immkls#JP1
Lee Sin · Jungle
7 / 11 / 7
31.8% KP
27,194
16.6% share
15,639g
223 CS · 6/m
レジリエンス#あげてこー
Mel · Mid
4 / 9 / 1
11.4% KP
21,085
12.9% share
14,026g
328 CS · 8.8/m
チェゴヤ#0202
Ezreal · ADC
25 / 7 / 9
77.3% KP
70,122
42.9% share
26,676g
304 CS · 8.1/m
groovyyyyyyyyy#JP1
Lissandra · Support
4 / 11 / 22
59.1% KP
18,802
11.5% share
14,805g
68 CS · 1.8/m
Red side
Victory继国缘一#0723
Garen · Top
9 / 6 / 9
40.9% KP
28,548
19.3% share
18,580g
289 CS · 7.7/m
Novita#JP1
Viego · Jungle
16 / 12 / 5
47.7% KP
33,297
22.5% share
19,525g
252 CS · 6.8/m
サメ仲間#JP1
Azir · Mid
11 / 7 / 8
43.2% KP
40,325
27.2% share
17,735g
300 CS · 8/m
俺だけやっている#3002
Sivir · ADC
3 / 9 / 16
43.2% KP
21,960
14.8% share
17,039g
273 CS · 7.3/m
ACarryFish#9872
Brand · Support
5 / 10 / 12
38.6% KP
23,861
16.1% share
13,095g
55 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
