Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 202 days ago
5 / 1 / 2
K / D / A
33.3%
Kill participation
814.3
Damage / min
13,723g
465.2 gold / min
34
15 placed · 2 cleared
269
9.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatやまうち さくら#9527
Fiora · Top
3 / 5 / 3
33.3% KP
16,188
18.9% share
11,448g
239 CS · 8.1/m
Xanneverda#123
Lee Sin · Jungle
9 / 3 / 2
61.1% KP
18,910
22.1% share
13,388g
212 CS · 7.2/m
はさきのあくま#BOOM
Yone · Mid
0 / 7 / 3
16.7% KP
9,582
11.2% share
9,316g
214 CS · 7.3/m
Terann#최기명팬
Jhin · ADC
5 / 3 / 3
44.4% KP
20,127
23.5% share
13,088g
256 CS · 8.7/m
曼 波#0818
Karma · Support
1 / 3 / 12
72.2% KP
20,802
24.3% share
8,917g
33 CS · 1.1/m
Red side
VictorySatabt656#JP1
Zaahen · Top
1 / 5 / 5
28.6% KP
16,412
15.4% share
11,076g
197 CS · 6.7/m
基本ミュート#JP12
Viego · Jungle
8 / 5 / 4
57.1% KP
17,895
16.8% share
15,052g
231 CS · 7.8/m
サメ仲間#JP1
Azir · Mid
5 / 1 / 2
33.3% KP
24,023
22.5% share
13,723g
269 CS · 9.1/m
伏魔御廚子#Gimi
Yunara · ADC
7 / 4 / 6
61.9% KP
42,097
39.5% share
16,298g
270 CS · 9.2/m
Mlem Mlem#JP1
Lulu · Support
0 / 3 / 13
61.9% KP
6,167
5.8% share
8,141g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
