Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 202 days ago
8 / 1 / 13
K / D / A
63.6%
Kill participation
1,269.2
Damage / min
19,004g
600.4 gold / min
46
16 placed · 12 cleared
316
10 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFather of china#2302
Garen · Top
8 / 13 / 4
57.1% KP
28,755
26.9% share
14,266g
246 CS · 7.8/m
天才剑修#巧克力
Lee Sin · Jungle
9 / 8 / 6
71.4% KP
29,956
28% share
15,981g
204 CS · 6.4/m
Evan#yon
Zoe · Mid
0 / 4 / 6
28.6% KP
17,346
16.2% share
10,310g
249 CS · 7.9/m
27AM#vvv
Ezreal · ADC
3 / 3 / 3
28.6% KP
22,707
21.3% share
12,374g
264 CS · 8.3/m
i aint depressed#112
Nautilus · Support
1 / 5 / 7
38.1% KP
8,034
7.5% share
7,652g
33 CS · 1/m
Red side
Victoryブラキオサウルス#dino
Camille · Top
10 / 9 / 5
45.5% KP
26,015
22.6% share
14,694g
220 CS · 7/m
くるみかん#123
Shaco · Jungle
11 / 3 / 9
60.6% KP
24,786
21.6% share
14,540g
214 CS · 6.8/m
Ninja of Ninjas#JP1
Ryze · Mid
3 / 6 / 8
33.3% KP
18,614
16.2% share
12,339g
252 CS · 8/m
サメ仲間#JP1
Sivir · ADC
8 / 1 / 13
63.6% KP
40,170
34.9% share
19,004g
316 CS · 10/m
PresidentMaa#JP1
Lulu · Support
1 / 2 / 20
63.6% KP
5,399
4.7% share
9,807g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
