Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Normal Draft · 199 days ago
13 / 4 / 10
K / D / A
52.3%
Kill participation
1,593.2
Damage / min
16,795g
552.2 gold / min
38
13 placed · 5 cleared
271
8.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDerbyken#JP1
Sett · Top
7 / 10 / 6
40.6% KP
29,224
25.4% share
13,289g
219 CS · 7.2/m
朝イチ天井単発銅トロ#666
Shen · Jungle
3 / 4 / 11
43.8% KP
7,959
6.9% share
10,538g
145 CS · 4.8/m
Evan#yon
Sylas · Mid
16 / 12 / 7
71.9% KP
48,832
42.4% share
16,598g
170 CS · 5.6/m
nikita#d27
Corki · ADC
5 / 8 / 8
40.6% KP
21,306
18.5% share
12,965g
241 CS · 7.9/m
マルハンメガシティ横浜町田店#JP2
Nautilus · Support
1 / 10 / 11
37.5% KP
7,934
6.9% share
8,061g
31 CS · 1/m
Red side
VictoryAngelic#3333
Graves · Top
13 / 8 / 3
36.4% KP
42,313
24.1% share
16,690g
300 CS · 9.9/m
これよめるやつだけはなしかけて#8964
Shyvana · Jungle
9 / 5 / 16
56.8% KP
39,189
22.3% share
16,090g
250 CS · 8.2/m
サメ仲間#JP1
Azir · Mid
13 / 4 / 10
52.3% KP
48,459
27.6% share
16,795g
271 CS · 8.9/m
大阪の狐#fox
Ezreal · ADC
7 / 7 / 18
56.8% KP
35,057
20% share
14,556g
211 CS · 6.9/m
Platypus#JP1
Thresh · Support
2 / 8 / 24
59.1% KP
10,614
6% share
10,524g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
