Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 198 days ago
17 / 2 / 7
K / D / A
58.5%
Kill participation
1,810.4
Damage / min
20,785g
562.8 gold / min
36
17 placed · 4 cleared
313
8.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryI Am AtomiKSword#シャドウ
Ambessa · Top
6 / 7 / 11
41.5% KP
39,722
20.6% share
16,078g
264 CS · 7.1/m
May#0823
Talon · Jungle
12 / 7 / 18
73.2% KP
44,143
22.9% share
22,130g
265 CS · 7.2/m
サメ仲間#JP1
Azir · Mid
17 / 2 / 7
58.5% KP
66,863
34.6% share
20,785g
313 CS · 8.5/m
hinami#qfsmg
Ashe · ADC
3 / 11 / 13
39% KP
16,399
8.5% share
14,919g
222 CS · 6/m
グレイラースY#JP1
Shaco · Support
3 / 11 / 12
36.6% KP
25,962
13.4% share
11,598g
60 CS · 1.6/m
Red side
Defeatyokiha#JP1
Yorick · Top
7 / 6 / 4
28.9% KP
37,455
24.8% share
17,516g
313 CS · 8.5/m
TNC Too#Kaisa
Rek'Sai · Jungle
6 / 9 / 9
39.5% KP
17,721
11.7% share
14,480g
210 CS · 5.7/m
个性逃亡者#JP1
Aurelion Sol · Mid
1 / 10 / 10
28.9% KP
25,068
16.6% share
12,294g
281 CS · 7.6/m
伏魔御廚子#Gimi
Lucian · ADC
24 / 8 / 5
76.3% KP
58,847
39% share
26,604g
333 CS · 9/m
ふぇにっち#2350
Nami · Support
0 / 8 / 30
78.9% KP
11,890
7.9% share
11,892g
20 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
