Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 197 days ago
17 / 9 / 14
K / D / A
50.8%
Kill participation
982.6
Damage / min
15,818g
451.3 gold / min
43
16 placed · 12 cleared
192
5.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatウシカエル#カエル
Jayce · Top
11 / 9 / 9
54.1% KP
47,839
28.8% share
17,319g
234 CS · 6.7/m
RBIB#JPJP
Graves · Jungle
8 / 11 / 11
51.4% KP
21,807
13.1% share
17,029g
224 CS · 6.4/m
wataneko#JP1
Viktor · Mid
6 / 10 / 13
51.4% KP
34,987
21.1% share
15,785g
231 CS · 6.6/m
しゅわしゅわmid#JP1
Ezreal · ADC
7 / 12 / 14
56.8% KP
42,052
25.3% share
15,371g
224 CS · 6.4/m
天才剑修#巧克力
Pantheon · Support
5 / 19 / 14
51.4% KP
19,256
11.6% share
11,284g
36 CS · 1/m
Red side
VictoryYordle D Luffy#NA1
Kled · Top
14 / 9 / 13
44.3% KP
29,367
17.8% share
15,159g
169 CS · 4.8/m
4399赛尔号#奥特曼
Zyra · Jungle
5 / 7 / 30
57.4% KP
37,915
23% share
16,857g
256 CS · 7.3/m
サメ仲間#JP1
Azir · Mid
17 / 9 / 14
50.8% KP
34,440
20.9% share
15,818g
192 CS · 5.5/m
リンクラを救いたい#HSSCM
Jhin · ADC
21 / 6 / 17
62.3% KP
48,608
29.5% share
21,914g
255 CS · 7.3/m
5103#51033
Bard · Support
4 / 6 / 31
57.4% KP
14,438
8.8% share
11,806g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
