Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 197 days ago
10 / 3 / 8
K / D / A
78.3%
Kill participation
1,310.3
Damage / min
15,680g
522.4 gold / min
42
13 placed · 8 cleared
291
9.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryエビルリフト#JP1
Rumble · Top
4 / 6 / 11
44.1% KP
29,761
26.6% share
12,445g
219 CS · 7.3/m
混血 女友#aaa
Ambessa · Jungle
10 / 6 / 10
58.8% KP
27,919
25% share
16,840g
253 CS · 8.4/m
利群あれば勝てる#yuria
Fizz · Mid
5 / 5 / 4
26.5% KP
15,246
13.6% share
11,709g
219 CS · 7.3/m
ジョコ#0168
Jinx · ADC
15 / 3 / 6
61.8% KP
34,592
30.9% share
20,380g
296 CS · 9.9/m
西野ホーク#JP1
Thresh · Support
0 / 3 / 21
61.8% KP
4,353
3.9% share
9,302g
41 CS · 1.4/m
Red side
Defeatびょんしんゲーミング#びょんしん
Shen · Top
3 / 7 / 10
56.5% KP
11,454
12% share
10,499g
178 CS · 5.9/m
AISU#パルム
Viego · Jungle
2 / 8 / 10
52.2% KP
12,085
12.7% share
12,185g
208 CS · 6.9/m
サメ仲間#JP1
Azir · Mid
10 / 3 / 8
78.3% KP
39,331
41.3% share
15,680g
291 CS · 9.7/m
いしん不乱#JP1
Jhin · ADC
1 / 7 / 10
47.8% KP
17,626
18.5% share
11,148g
196 CS · 6.5/m
woossub#woo
Annie · Support
7 / 9 / 6
56.5% KP
14,659
15.4% share
10,263g
46 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
