Match history
Azir champion portrait

Azir

Victory

Normal Draft · 193 days ago

22:40Live Riot data

12 / 0 / 3

K / D / A

44.1%

Kill participation

1,130.5

Damage / min

13,136g

579.5 gold / min

17

8 placed · 4 cleared

206

9.1 CS / min

Objective control

Blue side

1

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

Red side

2

Dragons

1

Baron

11

Towers

3

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

Finished without a death
10. minute · Viktor+1,086 gold / +20 CS

Difference from the opponent Riot assigned to your role.

15. minute · Viktor+2,434 gold / +29 CS

Difference from the opponent Riot assigned to your role.

20. minute · Viktor+5,014 gold / +28 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +2434 gold and +29 CS versus Viktor.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

8 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.03,2846,5689,85213,1360:005:4011:2017:0022:40
Azir: 13,136

Events and purchases

Kill · Lucian → Kai'Sa
Kill · Lucian → Kai'Sa
Kill · Lucian → Thresh
Kill · Lucian → Naafiri
Objective · Vi · Ocean Dragon
Kill · Poppy → Ornn
Kill · Vi → Viktor
Kill · Lucian → Thresh
Kill · Nami → Kai'Sa
Kill · Poppy → Ornn
Kill · Lucian → Kai'Sa
Kill · Lucian → Naafiri
Kill · Azir → Viktor
Kill · Azir → Naafiri
Objective · Vi · Void Grub
Objective · Vi · Void Grub
Objective · Vi · Void Grub
Kill · Nami → Kai'Sa
Kill · Lucian → Thresh
Kill · Poppy → Ornn
Kill · Lucian → Naafiri
Building destroyed · Nami · Outer turret
Kill · Lucian → Thresh
Kill · Azir → Viktor
Kill · Vi → Poppy
Kill · Poppy → Ornn
Kill · Azir → Viktor
Objective · Naafiri · Hextech Dragon
Kill · Lucian → Thresh
Kill · Kai'Sa → Lucian
Kill · Nami → Kai'Sa
Kill · Naafiri → Nami
Building destroyed · Azir · Outer turret
Building destroyed · Ornn · Outer turret
Kill · Vi → Naafiri
Kill · Viktor → Lucian
Kill · Azir → Kai'Sa
Kill · Azir → Thresh
Kill · Azir → Poppy
Kill · Azir → Kai'Sa
Objective · Vi · Rift Herald
Kill · Lucian → Thresh
Building destroyed · Azir · Inner turret
Kill · Kai'Sa → Lucian
Kill · Azir → Kai'Sa
Kill · Azir → Viktor
Kill · Vi → Naafiri
Building destroyed · Azir · Inner turret
Kill · Azir → Poppy
Building destroyed · Ornn · Inner turret

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
12 / 34 / 1537,923g · 68,913 damage
PlayerKDA · KPDamageGold · CSItems
Poppy champion portrait

ふじい#mon

Poppy · Top

4 / 4 / 4

66.7% KP

28,080

40.7% share

7,486g

143 CS · 6.3/m

Naafiri champion portrait

Yotsuha#Leaf

Naafiri · Jungle

2 / 7 / 1

25% KP

6,782

9.8% share

7,579g

129 CS · 5.7/m

Viktor champion portrait

완숙망고#Mango

Viktor · Mid

3 / 6 / 2

41.7% KP

19,026

27.6% share

8,538g

184 CS · 8.1/m

Kai'Sa champion portrait

ノÓ pÓノ#JIN

Kai'Sa · ADC

3 / 10 / 3

50% KP

7,983

11.6% share

8,977g

156 CS · 6.9/m

Thresh champion portrait

ノÓ pÓノ#HYEE

Thresh · Support

0 / 7 / 5

41.7% KP

7,042

10.2% share

5,343g

27 CS · 1.2/m

Red side

Victory
34 / 12 / 4255,137g · 89,867 damage
PlayerKDA · KPDamageGold · CSItems
Ornn champion portrait

かっぱっぱっぱ#JP1

Ornn · Top

0 / 4 / 6

17.6% KP

14,102

15.7% share

8,513g

148 CS · 6.5/m

Vi champion portrait

kkkkkkkkkkkkkkkk#130

Vi · Jungle

5 / 1 / 4

26.5% KP

9,080

10.1% share

11,243g

193 CS · 8.5/m

Azir champion portrait

サメ仲間#JP1

Azir · Mid

12 / 0 / 3

44.1% KP

25,624

28.5% share

13,136g

206 CS · 9.1/m

Lucian champion portrait

生气让队友猜#Danke

Lucian · ADC

14 / 4 / 6

58.8% KP

31,935

35.5% share

13,537g

182 CS · 8/m

Nami champion portrait

水曜スプライト#canoe

Nami · Support

3 / 3 / 23

76.5% KP

9,126

10.2% share

8,708g

19 CS · 0.8/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.

Victory — サメ仲間#JP1 | MacroDiff