Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 193 days ago
19 / 1 / 2
K / D / A
60%
Kill participation
1,519.6
Damage / min
20,181g
656.3 gold / min
42
13 placed · 6 cleared
302
9.8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywait16neverFby俺鞘#ゆるして
Kayle · Top
7 / 5 / 10
48.6% KP
28,722
23.6% share
12,995g
229 CS · 7.4/m
MIRINAE#天の川
Xin Zhao · Jungle
3 / 2 / 12
42.9% KP
16,148
13.3% share
12,726g
219 CS · 7.1/m
サメ仲間#JP1
Azir · Mid
19 / 1 / 2
60% KP
46,727
38.3% share
20,181g
302 CS · 9.8/m
Justice Believer#JP1
Kai'Sa · ADC
5 / 10 / 3
22.9% KP
19,756
16.2% share
13,143g
216 CS · 7/m
ひ な#Tenki
Nami · Support
1 / 5 / 17
51.4% KP
10,491
8.6% share
9,781g
32 CS · 1/m
Red side
Defeatrelya#JP2
Jax · Top
4 / 10 / 2
27.3% KP
18,093
19.9% share
11,494g
210 CS · 6.8/m
あーーーーーーーーーーーーーーー#ーーーーー
Jayce · Jungle
5 / 4 / 5
45.5% KP
21,688
23.8% share
14,323g
254 CS · 8.3/m
N4n44#0808
Sylas · Mid
2 / 8 / 4
27.3% KP
15,561
17.1% share
10,637g
235 CS · 7.6/m
Kaeruwa#JP1
Aurelion Sol · ADC
10 / 7 / 7
77.3% KP
27,784
30.6% share
14,724g
267 CS · 8.7/m
akaros#そらか
Janna · Support
1 / 6 / 19
90.9% KP
7,814
8.6% share
8,886g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
