Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Flex · 192 days ago
7 / 4 / 5
K / D / A
57.1%
Kill participation
803.2
Damage / min
12,923g
476 gold / min
31
14 placed · 8 cleared
226
8.3 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryuwaaaaaaaaaaaann#JP1
Vladimir · Top
4 / 0 / 6
47.6% KP
25,646
28.8% share
12,619g
276 CS · 10.2/m
日本語がわかりません#7349
Fizz · Jungle
9 / 3 / 8
81% KP
16,258
18.3% share
13,420g
179 CS · 6.6/m
KaraKuri#1123
Yorick · Mid
0 / 3 / 7
33.3% KP
18,174
20.4% share
9,400g
232 CS · 8.5/m
サメ仲間#JP1
Lucian · ADC
7 / 4 / 5
57.1% KP
21,808
24.5% share
12,923g
226 CS · 8.3/m
ぺいたそっ#JP1
Yuumi · Support
1 / 1 / 11
57.1% KP
7,038
7.9% share
6,817g
7 CS · 0.3/m
Red side
DefeatJP gold Keria#JP1
K'Sante · Top
0 / 4 / 0
0% KP
15,739
27.9% share
8,703g
234 CS · 8.6/m
カルピスウォータ#JP1
Wukong · Jungle
3 / 5 / 3
54.5% KP
6,888
12.2% share
10,710g
188 CS · 6.9/m
T1 Faker Fanboy#GOAT
Anivia · Mid
1 / 3 / 4
45.5% KP
12,339
21.9% share
9,198g
222 CS · 8.2/m
Bloom Trigger#JP1
Ashe · ADC
6 / 5 / 2
72.7% KP
15,924
28.3% share
13,492g
257 CS · 9.5/m
DEVIL NAKAYA#JP1
Braum · Support
1 / 4 / 6
63.6% KP
5,466
9.7% share
6,898g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
