Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Flex · 191 days ago
6 / 7 / 4
K / D / A
58.8%
Kill participation
1,177.4
Damage / min
14,885g
461.3 gold / min
31
12 placed · 2 cleared
231
7.2 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKaraKuri#1123
Yorick · Top
1 / 4 / 5
35.3% KP
23,115
20.1% share
15,040g
317 CS · 9.8/m
日本語がわかりません#7349
Lee Sin · Jungle
5 / 11 / 4
52.9% KP
19,970
17.4% share
12,509g
178 CS · 5.5/m
堤川大聖#0107
Viktor · Mid
4 / 13 / 3
41.2% KP
30,554
26.6% share
10,739g
203 CS · 6.3/m
サメ仲間#JP1
Ezreal · ADC
6 / 7 / 4
58.8% KP
37,991
33.1% share
14,885g
231 CS · 7.2/m
ぺいたそっ#JP1
Braum · Support
1 / 7 / 8
52.9% KP
3,241
2.8% share
8,001g
25 CS · 0.8/m
Red side
Victorytoppro#top
Shen · Top
3 / 3 / 15
42.9% KP
17,357
13.8% share
14,592g
268 CS · 8.3/m
コケコケ#koke
Ekko · Jungle
24 / 4 / 11
83.3% KP
47,300
37.5% share
20,793g
235 CS · 7.3/m
8114149#419
Ahri · Mid
10 / 2 / 14
57.1% KP
34,438
27.3% share
14,021g
241 CS · 7.5/m
aaaaaaaaan#jpjp
Yunara · ADC
4 / 5 / 11
35.7% KP
19,131
15.2% share
14,276g
228 CS · 7.1/m
いのアタガンダムmk2#inori
Janna · Support
1 / 3 / 20
50% KP
7,757
6.2% share
9,325g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
