Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Flex · 190 days ago
16 / 1 / 15
K / D / A
91.2%
Kill participation
1,400.3
Damage / min
19,208g
665 gold / min
27
10 placed · 6 cleared
274
9.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKaraKuri#1123
Yorick · Top
3 / 3 / 6
26.5% KP
12,482
11.9% share
12,243g
232 CS · 8/m
堤川大聖#0107
Zaahen · Jungle
8 / 1 / 16
70.6% KP
26,454
25.3% share
13,750g
219 CS · 7.6/m
uwaaaaaaaaaaaann#JP1
Twisted Fate · Mid
4 / 3 / 15
55.9% KP
19,775
18.9% share
12,519g
203 CS · 7/m
サメ仲間#JP1
Ezreal · ADC
16 / 1 / 15
91.2% KP
40,446
38.7% share
19,208g
274 CS · 9.5/m
ぺいたそっ#JP1
Nautilus · Support
3 / 3 / 12
44.1% KP
5,434
5.2% share
8,775g
29 CS · 1/m
Red side
Defeathakohako#8585
Warwick · Top
7 / 6 / 0
63.6% KP
21,479
29.6% share
13,540g
244 CS · 8.4/m
Asterisk#JP1
Lee Sin · Jungle
2 / 6 / 6
72.7% KP
16,639
22.9% share
10,036g
180 CS · 6.2/m
pvman#JP1
Aurelion Sol · Mid
1 / 5 / 5
54.5% KP
15,763
21.7% share
10,157g
234 CS · 8.1/m
桓 騎#JP1
Caitlyn · ADC
1 / 9 / 1
18.2% KP
12,588
17.4% share
9,301g
209 CS · 7.2/m
FLOTUS#PORO
Nami · Support
0 / 8 / 4
36.4% KP
6,058
8.4% share
6,375g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
