Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Flex · 190 days ago
4 / 8 / 11
K / D / A
48.4%
Kill participation
1,243.5
Damage / min
20,935g
513.7 gold / min
53
15 placed · 14 cleared
421
10.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKaraKuri#1123
Yorick · Top
3 / 3 / 7
32.3% KP
47,637
23.3% share
18,204g
376 CS · 9.2/m
堤川大聖#0107
Naafiri · Jungle
15 / 8 / 8
74.2% KP
53,414
26.1% share
19,581g
278 CS · 6.8/m
uwaaaaaaaaaaaann#JP1
Orianna · Mid
7 / 8 / 12
61.3% KP
38,096
18.6% share
15,708g
253 CS · 6.2/m
サメ仲間#JP1
Sivir · ADC
4 / 8 / 11
48.4% KP
50,671
24.8% share
20,935g
421 CS · 10.3/m
ぺいたそっ#JP1
Yuumi · Support
2 / 3 / 23
80.6% KP
14,783
7.2% share
12,246g
13 CS · 0.3/m
Red side
Defeathakohako#8585
Sion · Top
1 / 4 / 10
36.7% KP
39,474
25.6% share
18,429g
374 CS · 9.2/m
Asterisk#JP1
Graves · Jungle
20 / 5 / 8
93.3% KP
51,922
33.7% share
23,795g
306 CS · 7.5/m
pvman#JP1
Ahri · Mid
6 / 8 / 10
53.3% KP
34,195
22.2% share
16,562g
280 CS · 6.9/m
桓 騎#JP1
Ezreal · ADC
3 / 7 / 6
30% KP
22,591
14.7% share
15,217g
295 CS · 7.2/m
FLOTUS#PORO
Nami · Support
0 / 7 / 13
43.3% KP
5,720
3.7% share
9,902g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
