Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 189 days ago
11 / 3 / 9
K / D / A
66.7%
Kill participation
1,107.6
Damage / min
15,816g
485.9 gold / min
43
16 placed · 4 cleared
276
8.5 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatuwaaaaaaaaaaaann#JP1
Vladimir · Top
0 / 6 / 5
19.2% KP
17,236
17.7% share
9,842g
222 CS · 6.8/m
拉克絲的美甲券#520
Hecarim · Jungle
9 / 8 / 5
53.8% KP
21,146
21.7% share
15,437g
281 CS · 8.6/m
夏菜 やまとTwitch#Vtube
Katarina · Mid
6 / 5 / 5
42.3% KP
14,994
15.4% share
12,316g
240 CS · 7.4/m
ハゲニート50歳#JP2
Lucian · ADC
9 / 7 / 12
80.8% KP
37,800
38.8% share
17,995g
261 CS · 8/m
tokimeki#1109
Yuumi · Support
2 / 4 / 21
88.5% KP
6,291
6.5% share
9,875g
9 CS · 0.3/m
Red side
VictoryBangha#TOP
Mordekaiser · Top
10 / 1 / 5
50% KP
22,941
22.7% share
15,066g
251 CS · 7.7/m
Schwarz#neko
Naafiri · Jungle
4 / 8 / 14
60% KP
20,613
20.4% share
13,444g
203 CS · 6.2/m
サメ仲間#JP1
Viktor · Mid
11 / 3 / 9
66.7% KP
36,054
35.6% share
15,816g
276 CS · 8.5/m
みじゅのまる#mizyu
Ashe · ADC
4 / 7 / 9
43.3% KP
10,876
10.8% share
11,930g
174 CS · 5.3/m
woossub#woo
Annie · Support
1 / 7 / 19
66.7% KP
10,681
10.6% share
9,494g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
