Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Flex · 188 days ago
3 / 8 / 4
K / D / A
50%
Kill participation
684.5
Damage / min
11,597g
435.4 gold / min
28
12 placed · 9 cleared
185
6.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryokuwa#JP1
Shen · Top
5 / 0 / 7
41.4% KP
15,213
16.3% share
11,673g
222 CS · 8.3/m
私は蜘蛛 あなたは#ハエよ
Elise · Jungle
10 / 3 / 5
51.7% KP
13,045
14% share
12,822g
149 CS · 5.6/m
高橋たかし#T1WIN
Viktor · Mid
1 / 5 / 9
34.5% KP
14,993
16.1% share
8,848g
180 CS · 6.8/m
Built different#Every
Lucian · ADC
11 / 4 / 13
82.8% KP
44,934
48.3% share
16,143g
211 CS · 7.9/m
FripfrapBlack#JP1
Braum · Support
2 / 2 / 21
79.3% KP
4,903
5.3% share
8,715g
24 CS · 0.9/m
Red side
DefeatKaraKuri#1123
Yorick · Top
3 / 4 / 0
21.4% KP
22,362
32.4% share
10,112g
228 CS · 8.6/m
堤川大聖#0107
Zaahen · Jungle
1 / 7 / 4
35.7% KP
9,338
13.6% share
9,724g
197 CS · 7.4/m
uwaaaaaaaaaaaann#JP1
Orianna · Mid
5 / 7 / 3
57.1% KP
15,683
22.8% share
10,048g
176 CS · 6.6/m
サメ仲間#JP1
Corki · ADC
3 / 8 / 4
50% KP
18,230
26.5% share
11,597g
185 CS · 6.9/m
ぺいたそっ#JP1
Rakan · Support
2 / 3 / 2
28.6% KP
3,301
4.8% share
7,051g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
