Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 186 days ago
15 / 3 / 12
K / D / A
51.9%
Kill participation
1,450.9
Damage / min
18,328g
531.5 gold / min
35
13 placed · 5 cleared
285
8.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIGP Abyss#IGP
Jax · Top
8 / 10 / 14
42.3% KP
29,775
18.2% share
15,214g
196 CS · 5.7/m
BC EL#JP1
Poppy · Jungle
5 / 8 / 24
55.8% KP
24,511
15% share
14,607g
182 CS · 5.3/m
サメ仲間#JP1
Viktor · Mid
15 / 3 / 12
51.9% KP
50,032
30.5% share
18,328g
285 CS · 8.3/m
내일보자#안 녕
Kai'Sa · ADC
14 / 10 / 8
42.3% KP
40,411
24.7% share
20,973g
268 CS · 7.8/m
あゆみ#シーシャ
LeBlanc · Support
10 / 8 / 14
46.2% KP
19,133
11.7% share
13,830g
54 CS · 1.6/m
Red side
Defeatブラックロックシューター#2008
Camille · Top
5 / 10 / 11
41% KP
31,617
20.9% share
14,923g
244 CS · 7.1/m
いのりinori#JP1
Briar · Jungle
13 / 13 / 6
48.7% KP
43,679
28.8% share
16,413g
215 CS · 6.2/m
YonYon#RoRo
Galio · Mid
4 / 9 / 11
38.5% KP
14,587
9.6% share
11,801g
187 CS · 5.4/m
KAIRU#521
Ezreal · ADC
8 / 11 / 8
41% KP
36,255
23.9% share
16,359g
259 CS · 7.5/m
N4n44#0808
Mel · Support
9 / 10 / 12
53.8% KP
25,273
16.7% share
13,306g
84 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
