Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xin Zhao
Victory
Normal Draft · 186 days ago
4 / 5 / 11
K / D / A
62.5%
Kill participation
1,106.5
Damage / min
12,274g
398.7 gold / min
38
10 placed · 5 cleared
184
6 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKaraKuri#1123
Yorick · Top
9 / 0 / 3
50% KP
37,395
26.9% share
17,282g
294 CS · 9.6/m
サメ仲間#JP1
Xin Zhao · Jungle
4 / 5 / 11
62.5% KP
34,061
24.5% share
12,274g
184 CS · 6/m
uwaaaaaaaaaaaann#JP1
Orianna · Mid
4 / 5 / 14
75% KP
31,070
22.3% share
12,493g
235 CS · 7.6/m
CHEVALIER#MEOW
Kai'Sa · ADC
5 / 5 / 7
50% KP
28,161
20.2% share
14,845g
289 CS · 9.4/m
ぺいたそっ#JP1
Nautilus · Support
2 / 3 / 11
54.2% KP
8,420
6.1% share
8,794g
24 CS · 0.8/m
Red side
DefeatAcceptted#12333
Dr. Mundo · Top
0 / 6 / 4
22.2% KP
19,108
19.5% share
11,707g
238 CS · 7.7/m
imougi#1992
Ambessa · Jungle
3 / 5 / 5
44.4% KP
13,581
13.8% share
11,576g
200 CS · 6.5/m
シナモロール#JP0
Anivia · Mid
2 / 3 / 5
38.9% KP
15,827
16.1% share
12,429g
279 CS · 9.1/m
suis#1995y
Ezreal · ADC
8 / 3 / 4
66.7% KP
35,052
35.7% share
16,250g
261 CS · 8.5/m
はるかぜおおかみ#終わりだ
Sylas · Support
5 / 7 / 6
61.1% KP
14,613
14.9% share
10,088g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
