Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Normal Draft · 186 days ago
5 / 4 / 10
K / D / A
78.9%
Kill participation
467.5
Damage / min
14,642g
427.1 gold / min
48
24 placed · 7 cleared
222
6.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKaraKuri#1123
Yorick · Top
4 / 5 / 4
42.1% KP
22,727
23.7% share
14,572g
294 CS · 8.6/m
サメ仲間#JP1
Lee Sin · Jungle
5 / 4 / 10
78.9% KP
16,026
16.7% share
14,642g
222 CS · 6.5/m
uwaaaaaaaaaaaann#JP1
Twisted Fate · Mid
4 / 6 / 7
57.9% KP
17,828
18.6% share
13,028g
218 CS · 6.4/m
CHEVALIER#MEOW
Varus · ADC
5 / 8 / 8
68.4% KP
33,874
35.4% share
14,193g
269 CS · 7.8/m
ぺいたそっ#JP1
Braum · Support
1 / 5 / 13
73.7% KP
5,265
5.5% share
8,624g
20 CS · 0.6/m
Red side
Victorykayapi#DT1
Garen · Top
8 / 3 / 8
57.1% KP
31,086
29.8% share
15,728g
277 CS · 8.1/m
バケモン#JP1
Graves · Jungle
6 / 3 / 10
57.1% KP
18,148
17.4% share
16,008g
284 CS · 8.3/m
KatariNama#JP1
Katarina · Mid
9 / 3 / 8
60.7% KP
30,026
28.8% share
14,506g
261 CS · 7.6/m
あるべりー#JP1
Ashe · ADC
5 / 4 / 13
64.3% KP
17,016
16.3% share
16,239g
292 CS · 8.5/m
BeautifulCuticle#る る
Blitzcrank · Support
0 / 6 / 15
53.6% KP
8,122
7.8% share
8,888g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
