Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Normal Draft · 185 days ago
6 / 4 / 18
K / D / A
61.5%
Kill participation
1,108.6
Damage / min
15,490g
409.6 gold / min
35
19 placed · 5 cleared
247
6.5 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPolo16#1616
Maokai · Top
6 / 7 / 16
56.4% KP
32,656
22.6% share
15,000g
242 CS · 6.4/m
Dont cry#1908
Graves · Jungle
18 / 4 / 5
59% KP
47,094
32.6% share
22,659g
338 CS · 8.9/m
kr ad king#kr3
Fizz · Mid
7 / 10 / 8
38.5% KP
25,852
17.9% share
13,361g
228 CS · 6/m
Harklighterjp#iron
Ashe · ADC
5 / 8 / 15
51.3% KP
26,354
18.2% share
14,929g
215 CS · 5.7/m
BadShuttle#29979
Braum · Support
3 / 10 / 15
46.2% KP
12,456
8.6% share
10,348g
33 CS · 0.9/m
Red side
VictoryYogurt Puppy#主人持ち
Sett · Top
2 / 11 / 3
12.8% KP
32,904
16.7% share
12,798g
244 CS · 6.5/m
strongXD#0001
Master Yi · Jungle
11 / 8 / 9
51.3% KP
37,242
18.9% share
18,387g
291 CS · 7.7/m
サメ仲間#JP1
Orianna · Mid
6 / 4 / 18
61.5% KP
41,922
21.3% share
15,490g
247 CS · 6.5/m
koko#JP2
Aphelios · ADC
16 / 7 / 7
59% KP
50,454
25.6% share
24,675g
346 CS · 9.1/m
从0开始上王者#666
Fiddlesticks · Support
4 / 10 / 19
59% KP
34,660
17.6% share
12,305g
47 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
