Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 182 days ago
7 / 6 / 17
K / D / A
60%
Kill participation
1,250.6
Damage / min
13,546g
423.1 gold / min
28
14 placed · 5 cleared
211
6.6 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryあつむ#兵庫県代表
Renekton · Top
4 / 7 / 9
32.5% KP
14,290
11.1% share
13,816g
247 CS · 7.7/m
ぴょんしんゲーミング#ぴょんLん
Pyke · Jungle
12 / 6 / 16
70% KP
22,239
17.3% share
16,382g
181 CS · 5.7/m
サメ仲間#JP1
Viktor · Mid
7 / 6 / 17
60% KP
40,040
31.2% share
13,546g
211 CS · 6.6/m
Tokyo AD#ADC
Jinx · ADC
14 / 9 / 11
62.5% KP
39,857
31% share
20,401g
223 CS · 7/m
woossub#woo
Annie · Support
3 / 16 / 14
42.5% KP
11,983
9.3% share
10,872g
37 CS · 1.2/m
Red side
Defeat新しいフォルダー 1#docx
Malphite · Top
3 / 7 / 10
30.2% KP
21,462
16.2% share
11,287g
189 CS · 5.9/m
kokekokeshi#JP2
Ivern · Jungle
10 / 4 / 15
58.1% KP
25,853
19.5% share
14,276g
184 CS · 5.7/m
Unhinged#numb
Katarina · Mid
4 / 13 / 6
23.3% KP
13,662
10.3% share
10,853g
198 CS · 6.2/m
jpwMJP#2392
Lucian · ADC
20 / 9 / 10
69.8% KP
54,767
41.3% share
20,291g
250 CS · 7.8/m
最后一次恶鬼缠身#1002
Nautilus · Support
6 / 7 / 25
72.1% KP
16,928
12.8% share
11,465g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
