Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 180 days ago
11 / 5 / 9
K / D / A
71.4%
Kill participation
1,115.4
Damage / min
13,393g
481.5 gold / min
35
13 placed · 6 cleared
225
8.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatアミューズ千葉店#1111
Jayce · Top
5 / 5 / 6
47.8% KP
30,037
34.6% share
13,885g
263 CS · 9.5/m
リーセリアXahegao#404
Briar · Jungle
7 / 10 / 6
56.5% KP
16,908
19.5% share
11,734g
146 CS · 5.2/m
あいな#0812
Syndra · Mid
4 / 7 / 7
47.8% KP
18,810
21.6% share
10,957g
217 CS · 7.8/m
wifeabuser42069#JP2
Lucian · ADC
5 / 3 / 5
43.5% KP
11,914
13.7% share
13,385g
246 CS · 8.8/m
三分の一の確率で暴れ#真面目
Taliyah · Support
2 / 3 / 7
39.1% KP
9,258
10.7% share
8,852g
39 CS · 1.4/m
Red side
Victoryごましおあざらし#JP1
Zaahen · Top
8 / 2 / 2
35.7% KP
16,760
17.8% share
12,515g
216 CS · 7.8/m
kokekokeshi#JP2
Ivern · Jungle
0 / 4 / 20
71.4% KP
10,299
11% share
11,044g
185 CS · 6.7/m
サメ仲間#JP1
Azir · Mid
11 / 5 / 9
71.4% KP
31,027
33% share
13,393g
225 CS · 8.1/m
ろーれる#JP1
Ashe · ADC
4 / 5 / 8
42.9% KP
14,178
15.1% share
10,948g
199 CS · 7.2/m
woossub#woo
Annie · Support
5 / 7 / 13
64.3% KP
21,639
23% share
10,790g
67 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
