Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 180 days ago
11 / 7 / 10
K / D / A
42.9%
Kill participation
1,233.5
Damage / min
19,070g
483.8 gold / min
36
17 placed · 3 cleared
341
8.7 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryウルトラマンマリオ#M78
Cho'Gath · Top
5 / 9 / 12
36.2% KP
25,448
14.9% share
14,233g
236 CS · 6/m
HDCap#JP1
Briar · Jungle
11 / 17 / 6
36.2% KP
28,320
16.5% share
18,610g
240 CS · 6.1/m
リーセリアXahegao#404
Viego · Mid
5 / 6 / 4
19.1% KP
17,170
10% share
16,013g
300 CS · 7.6/m
Deibjerg#aight
Draven · ADC
13 / 7 / 16
61.7% KP
51,525
30.1% share
25,444g
403 CS · 10.2/m
天才剑修#巧克力
Elise · Support
13 / 10 / 19
68.1% KP
48,754
28.5% share
18,975g
53 CS · 1.3/m
Red side
Defeat利群あれば勝てる#yuria
Yone · Top
18 / 7 / 6
49% KP
48,814
28.2% share
20,658g
301 CS · 7.6/m
Paranoia#JP3
Taliyah · Jungle
9 / 10 / 13
44.9% KP
32,017
18.5% share
19,221g
321 CS · 8.1/m
サメ仲間#JP1
Azir · Mid
11 / 7 / 10
42.9% KP
48,620
28.1% share
19,070g
341 CS · 8.7/m
いちにち六試合#まで7
Lucian · ADC
5 / 10 / 8
26.5% KP
23,183
13.4% share
13,829g
183 CS · 4.6/m
みよえもん#JP1
Swain · Support
6 / 13 / 19
51% KP
20,159
11.7% share
14,121g
40 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
