Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 180 days ago
8 / 2 / 13
K / D / A
52.5%
Kill participation
1,067.2
Damage / min
15,440g
411.2 gold / min
39
20 placed · 6 cleared
281
7.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryボコボコの岩場に乾杯#3774
Kayle · Top
8 / 6 / 8
40% KP
34,492
21.2% share
18,787g
331 CS · 8.8/m
Shn1#Shin1
Riven · Jungle
6 / 13 / 10
40% KP
21,692
13.3% share
15,277g
244 CS · 6.5/m
サメ仲間#JP1
Viktor · Mid
8 / 2 / 13
52.5% KP
40,073
24.7% share
15,440g
281 CS · 7.5/m
touma#JP1
Yunara · ADC
16 / 6 / 8
60% KP
52,272
32.2% share
22,696g
321 CS · 8.5/m
弱者ネ申#Nemoh
Morgana · Support
2 / 2 / 19
52.5% KP
13,991
8.6% share
10,825g
26 CS · 0.7/m
Red side
Defeatへっぽこ3太郎#aaa
Sion · Top
5 / 7 / 5
34.5% KP
19,974
15.7% share
14,536g
262 CS · 7/m
dragonblood#bbb
Kindred · Jungle
11 / 9 / 7
62.1% KP
25,799
20.3% share
17,632g
269 CS · 7.2/m
JP ONANI KING#onani
Xerath · Mid
5 / 3 / 11
55.2% KP
32,326
25.4% share
14,678g
285 CS · 7.6/m
Yua#zzZZ
Veigar · ADC
7 / 9 / 5
41.4% KP
39,975
31.4% share
19,206g
330 CS · 8.8/m
Charley#rakan
Anivia · Support
1 / 12 / 9
34.5% KP
9,157
7.2% share
9,619g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
