Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 179 days ago
2 / 1 / 15
K / D / A
58.6%
Kill participation
1,156.8
Damage / min
12,973g
384.4 gold / min
39
13 placed · 7 cleared
274
8.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyyyyyyyyyy#1234
Sion · Top
1 / 5 / 8
40.9% KP
35,728
26.1% share
11,711g
239 CS · 7.1/m
May#0823
Talon · Jungle
8 / 5 / 6
63.6% KP
28,263
20.6% share
16,003g
271 CS · 8/m
狛枝へビスケット#6245
Aurelion Sol · Mid
5 / 5 / 4
40.9% KP
24,496
17.9% share
12,411g
235 CS · 7/m
RuneFactoryが大好きだ#YRA
Ezreal · ADC
7 / 9 / 3
45.5% KP
38,701
28.2% share
15,556g
263 CS · 7.8/m
Yasuri#JP1
Karma · Support
1 / 6 / 15
72.7% KP
9,822
7.2% share
9,152g
44 CS · 1.3/m
Red side
VictoryLiam Gallagher#0812
Ornn · Top
0 / 4 / 9
31% KP
22,850
13.1% share
10,303g
200 CS · 5.9/m
gaman#7897
Shyvana · Jungle
7 / 3 / 9
55.2% KP
28,562
16.4% share
15,248g
231 CS · 6.8/m
サメ仲間#JP1
Viktor · Mid
2 / 1 / 15
58.6% KP
39,042
22.4% share
12,973g
274 CS · 8.1/m
夜の踊り子#SKNS
Jhin · ADC
15 / 3 / 9
82.8% KP
62,483
35.9% share
22,582g
321 CS · 9.5/m
天才剑修#巧克力
Elise · Support
5 / 11 / 9
48.3% KP
21,053
12.1% share
11,148g
46 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
