Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Normal Draft · 176 days ago
9 / 4 / 2
K / D / A
40.7%
Kill participation
1,093.6
Damage / min
13,719g
475.8 gold / min
22
10 placed · 2 cleared
292
10.1 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrealggplay#JPN
Trundle · Top
2 / 8 / 2
12.1% KP
14,942
15.9% share
12,790g
245 CS · 8.5/m
Hebi#From
Nidalee · Jungle
16 / 3 / 6
66.7% KP
28,488
30.3% share
16,984g
251 CS · 8.7/m
FishyGoblinKing#FGK
Aurora · Mid
1 / 4 / 3
12.1% KP
13,194
14.1% share
9,990g
200 CS · 6.9/m
Try#Two
Ashe · ADC
12 / 5 / 6
54.5% KP
25,809
27.5% share
17,267g
211 CS · 7.3/m
krieg92#JP1
Seraphine · Support
2 / 7 / 17
57.6% KP
11,464
12.2% share
10,102g
43 CS · 1.5/m
Red side
DefeatMIDKING#さいきょう
Akali · Top
9 / 8 / 2
40.7% KP
32,952
33.5% share
12,914g
225 CS · 7.8/m
Puttao#JP1
Master Yi · Jungle
5 / 6 / 3
29.6% KP
10,243
10.4% share
10,347g
166 CS · 5.8/m
サメ仲間#JP1
Orianna · Mid
9 / 4 / 2
40.7% KP
31,533
32.1% share
13,719g
292 CS · 10.1/m
Sa G9#JP1
Aphelios · ADC
2 / 9 / 6
29.6% KP
14,201
14.4% share
11,263g
203 CS · 7/m
i Hasaki you#JP1
Bard · Support
2 / 6 / 12
51.9% KP
9,421
9.6% share
8,523g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
